ToMo
A time management app designed to help people reduce phone addiction, stop procrastination, and stay productive
This is a personal project where I explored the problem, developed the concept, worked on the branding, and created a working prototype.
Why I made ToMo
Many of us pick up our phones to do one thing and end up losing an hour. I wanted to design an app that works with people's habits instead of against them.
What I explored
- How phone use can interfere with productivity
- How productivity tools can feel too restrictive
- How social features could make productivity more engaging
- How a focus session could help users become more aware of their habits
What I learned
Working on ToMo helped me understand that designing an experience is not only about making something look good. It is also about understanding the problem, thinking about people's behaviors, and making decisions based on what users actually need!